Pakistan’s gaming talent faces an export-business test.
Dawn puts Pakistan’s game industry near $400 million to $480 million a year, with higher independent estimates. Thin margins, dollar ad bills, and a rule that converts half of export proceeds into rupees push many studios to register abroad. For developers, the hard skill is keeping overseas revenue long enough to fund the next build.
On November 9, Dawn’s Business and Finance Weekly put a hard number on a soft reputation. Pakistan’s game development industry already earns an estimated $400 million to $480 million a year. Independent estimates run higher, toward $500 million to $600 million. Animation, graphics, and games make up 10.5% of the $4.6 billion in IT exports Pakistan booked in FY26, according to State Bank of Pakistan and Pakistan Software Export Board figures in the piece. A lot of those dollars, founders told Dawn, never land in a Pakistani bank.
That gap is the real career story. A cousin in Lahore who can ship a Unity build has a skill. A studio that can collect App Store payouts, buy ads in dollars, and still have foreign currency left for next month’s payroll has a business. Pakistani American households that send money home, or diaspora engineers who want to hire a team in Pakistan, should listen for the second story. Talent is plentiful. Cash that stays put is harder.
Syed Bilal Qasim runs the Centre of Excellence in Gaming and Animation, or CEGA, a Ministry of Information Technology and Telecommunication project backed by Ignite National Technology Fund. He told Dawn the money arrives a few different ways. Studios work for foreign publishers, publish their own titles, sell game assets into storefronts, or sell animation and ad creative as a service. Mobile still leads because games earn faster and cost less to start. A small Lahore studio often has thirty-plus people. The large ones climb into the hundreds. Developers are easier to find than skilled animators.
Margins leave little room for bad plumbing. Industry sources told Dawn a typical game clears only 20% to 25%, and much of the spend goes to marketing on Google, Unity, and similar platforms billed in dollars abroad. State Bank rules for IT exporters let a company keep the higher of $5,000 a month or half of its export proceeds in foreign currency. The rest generally converts to rupees. Founders say that split fights the business: the ads that grow a game still want dollars. Affak Sheikh, co-founder of Lahore mobile startup Gamistan, also pointed to a 27% tax on top-ups used to buy those ads, plus caps and slow screening on money coming in. Dawn reported the common fix. Almost every studio registers a company abroad and runs the finances from there.
That offshore layer is why the official export line understates the work. Bilal told Dawn published estimates often sit somewhere between $200 million and $450 million, while the real footprint is larger. The Pakistan Software Export Board has described more than 300 game studios and over 12,000 developers, most of them earning from international markets. Regional rankings put Pakistan among the top mobile-game producers after Vietnam. Finz Games, a Lahore publisher of sports and fighting titles with more than a billion downloads, has said much of its revenue still comes from North America and Europe. Players abroad already know the games. The bank statements often sit under a different flag.
A thinner lane is trying PC and console. Saadaan Waqar, co-founder of Heritage Arc Studios, told Dawn his team is building an Unreal Engine title for Steam. That path takes more time and capital, and Pakistan still lacks Unreal developers. Half of his ten interns came from the UK and the United States. He still faces the same currency and tax friction that pushes founders to incorporate abroad. The Steam page and the bank file are two different problems.
Founders also told Dawn that AI is shortening build cycles and letting non-developers ship rough games, while platforms tighten checks on AI-made titles. Bilal said it is too early to call, and that small Pakistani teams can adapt quickly. For a household advising a sibling’s studio, treat AI like ad spend: one more line on the cost sheet, next to FX retention and payroll.
If you wire support to Pakistan, or a sibling wants to turn freelance art into a studio, ask the boring questions first. Where is the company registered. How do store payouts arrive. How do ad top-ups get paid. How much foreign currency can stay under PSEB and State Bank rules. Send Money to Pakistan from the U.S. and Plan Pakistan Remittances in Your U.S. Household Budget keep household wires honest beside any studio payroll. For contract work or a small product on the side, start with Side Income and 1099 Planning for Diaspora Professionals on Work Visas, Immigrant-Owned Small Business Financing Basics, and Salary Benchmarks and Market Data for First-Gen Negotiations. Run family support through the Family Support Budget Calculator before a soft month at the studio becomes your emergency.
The next build still needs dollars that last longer than the launch week.
Related content
Further diaspora reading
- Send Money to Pakistan from the U.S. (Generational)
- Plan Pakistan Remittances in Your U.S. Household Budget (Generational)
- Side Income and 1099 Planning for Diaspora Professionals on Work Visas (Generational)
- AI Agents Essential for Virtually All Video Game Developers (Goldsea)
- Pakistan Stablecoin Deal May Create Conflict of Interest (Goldsea)
Generational Take
Get the next Generational Take
Get our latest practical tips and takes in your inbox. No spam.

